#ifndef _GAMEDEFINE_H_
#define _GAMEDEFINE_H_

#define TILE_WIDTH	32
#define TILE_HEIGHT	32

#define PLAYER_WIDTH	32
#define PLAYER_HEIGHT	64

#define ENTERED			0

enum PLACE_TAG
{
	FIRST_FLOOR_HALLWAY = 0,
	SECOND_FLOOR_HALLWAY,
	THIRD_FLOOR_HALLWAY,
	ENDPLACE
};

enum TILE_TYEP_TAG
{
	EMPTY = -1,
	MARBLE_FLOOR,
	WOOD_FLOOR1,
	WOOD_FLOOR2,
	WOOD_FLOOR3,
	MARBLE_FLOOR_AND_WALL,
	MARBLE_FLOOR_WALL,
	WOOD_FLOOR_AND_WALL,
	WOOD_FLOOR_WALL,
	DOOR,
	ENDTILE_TYPE
};

enum DIRECTION_TAG
{
	LEFT = 0,
	RIGHT,
	UP,
	DOWN
};

#endif